SPEED INTELLIGENCE SYSTEM

Bring us your speed problem.

Speed is revealed through action. SIS helps coaches investigate what they're actually seeing — and test whether their interventions transfer to the game.

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THE FRAMEWORK

Three layers. One system.

Speed isn't one thing. It's an interconnected ecosystem — and the problem rarely lives where you think it does.

PLAY

Speed is revealed through action. The environment creates the demand.

SeparationPenetrationSupportRecoveryPressingTransition

BRAIN

Before movement changes, information changes. The coach's objective is to keep Perception and Action coupled.

PerceptionActionDecision MakingExecutionAnticipation

BODY

The body expresses the solution.

ForceStiffnessTimingRhythmCoordination
Plastic Coordination

PLASTIC COORDINATION — The capacity to reorganise movement in response to changing information. This is the bridge between Brain and Body.

THE COACHING CYCLE

Observe. Diagnose. Prescribe.

The question comes before the intervention. Every time.

01

NOTICE

Something breaks down in the action

02

ASSUME

First interpretation forms

03

QUESTION

Challenge the assumption

04

OBSERVE

Watch the action again, deliberately

05

CONNECT

Play ↔ Brain ↔ Body

06

HYPOTHESISE

Form a testable explanation

07

INTERVENE

Design a representative session

08

REASSESS

Repeat the original observation

09

TRANSFER

Does it show up in the game?

10

LEARN

Record what changed

11

NEXT QUESTION

The cycle continues

SIS DATA

73%

of coaches believe speed is more than physical

70%

say their environment is what stops them developing it

48%

of variation in 10m sprint performance moved with one number

500 Speed Reflection data — 40+ coaches. 1-2-1 client data — 48 athletes.

One sprint number can't classify an athlete.

READING THE SIGNALS OF SPEED

What are you actually seeing?

Every limiter leaves a trace in the action. These are the observable signals — not player classifications.

01

Force

The capacity to produce and absorb ground reaction force rapidly.

Signal →

Short ground contact, low acceleration out of change of direction, heavy footfall

02

Stiffness

Elastic energy storage and return through the kinetic chain.

Signal →

Slow top-end speed, flat-footed contacts, loss of bounce in repeated sprint efforts

03

Rhythm

Temporal organisation of movement cycles.

Signal →

Inconsistent stride pattern, inability to sustain speed, poor flow between actions

04

Timing

Synchronisation of movement with environmental events.

Signal →

Late to the ball, poor anticipation of play, movement initiated after the cue

05

Perception → Action

Information pickup that directly shapes movement.

Signal →

Hesitation before action, scanning without acting, movement decoupled from the game

SIS Practitioner Framework — useful framework, not established science. These overlap. They are not a profile.

THE PRINCIPLE

Play creates the problem.

Brain finds the solution.

Body expresses the solution.

ABOUT CHRIS CHAPMAN

Practitioner-led. Evidence-aware.

S&C coach and speed development specialist. SIS is built from real coaching cycles — 48 athletes, 40+ coaches, and a commitment to investigating the problem before prescribing the solution.

About Chris →
40+

Coaches surveyed

48

Athletes in dataset

500+

Coaching cycles

Multiple

Podcast appearances

MEMBERSHIP

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